// About
Gamify2024 will be the third edition of the international workshop on Gamification in Software Development, Verification, and Validation. This edition of the workshop will be co-located with ISSTA 2024 - Mon 16 - Fri 20 September 2024 in Vienna, Austria. The workshop will be held on Tuesday, September 17.
Gamification is the practice of applying game-like mechanics to increase the engagement and fun in non-ludic activities. Gamification usually involves elements such as leaderboards, achievements, missions, and competitions between players. Evidence in Software Engineering literature demonstrates that gamification can improve software quality when applied to most phases of the software process. Gamify aims at investigating the current trends in the development of source code, and in the generation of test scenarios that leverage Gamified mechanics.
The workshop aims at bringing together researchers, practitioners and tool developers working on topics related to the application of such gamified mechanics to software development, verification and validation. The workshop will aim including both academic and empirical research, as well as presentations of gamified tools and industrial case studies.
This workshop was organized in the context of the “EndGame - Improving End-to-End Testing of Web and Mobile Apps through Gamification” project (2022PCCMLF) – funded by the Ministero dell’Università e della Ricerca – within the PRIN 2022 program (D.D.104 - 02/02/2022).
After the workshop, the authors of accepted papers will be invited to submit extended versions of their work to a special issue of the Software Quality Journal (SQJ).
// Venue
The workshop will be held in Vienna, date September 17. Co-located with ISSTA 2024.
// Program (tentative)
Session 1
- 10.30 - 10.45 - Introduction from the chairs
- 10.45 - 11.30 - Keynote: Natalia Silvis-Cividjian. Bug-Hunting Games to Assist Software Development and Testing
- 11:30 - 12:00 - Short paper: Lorenzo Laudadio, Riccardo Coppola, Marco Torchiano and Stevan Tomic. ScoutDroid: A Tool For Mobile Augmented Testing With Live Feedback
Session 2
- 13:30 - 14:00 - Short paper: Anna Rita Fasolino and Porfirio Tramontana. Test Smells Learning by a Gamification Approach
- 14:00 - 14:30 - Full paper: Maura Cerioli, Maurizio Leotta and Marina Ribaudo. Enlisting Students in Gamifying Software Testing Education: Results and Key Insights
- 14.30 - 15:00 - Full paper: Philipp Straubinger and Gordon Fraser. Engaging Developers in Exploratory Unit Testing through Gamification
Session 3
- 15.30 - 16:00 - Short paper: Anna Rita Fasolino, Caterina Maria Accetto and Porfirio Tramontana. Testing Robot Challenge: a Serious Game for Testing Learning
- 16:00 - 16:30 - Full paper: Diego Clerissi, Maurizio Leotta and Filippo Ricca. A Gaming Quest to Improve Web Locators Robustness
- 16:30 - 17:00 - Panel: upcoming challenges for Gamification in Software Engineering
// Organizers
- Riccardo Coppola - Politecnico di Torino, Turin (Italy)
- Luca Ardito - Politecnico di Torino, Turin (Italy)
- Gordon Fraser - University of Passau, Passau (Germany)
- Maurizio Leotta - University of Genova, Genova (Italy)
// Keynote:
Natalia Silvis-Cividjian - Bug-Hunting Games to Assist Software Development and Testing
Although software testing is paramount for a safe society, students perceive it as a not attractive chore. VU-BugZoo project at Vrije Universiteit in Amsterdam is an attempt to remedy the situation by engaging students in exciting bug-hunting games. We will present the opportunities and challenges of this approach in teaching both software testing and programming.
// Important dates
- Workshop papers submission: July
317, 2024 - Workshop papers notification: July 27, 2024
- Workshop papers camera-ready (hard): July 31, 2024
- Workshop date: September 17, 2024
// Program Committee:
- Andreas Bauer, Blekinge Institute of Technology
- Patric Feldmeier, University of Passau
- Tommaso Fulcini, Politecnico di Torino
- Giacomo Garaccione, Politecnico di Torino
- Beatriz Marin, Universidad Politecnica de Valencia
- Wei Ren, Trinity College Dublin
- Filippo Ricca, Università di Genova
- Philipp Straubinger, University of Passau
- Marco Torchiano, Politecnico di Torino
- Tanja E.J. Vos, Open Universiteit and Universitat Politecnica de Valencia
// Call for Papers
Authors are invited to submit papers to the workshop, and present and discuss them at the event on topics related to Gamification in Software Development, Verification and Validation. Paper submissions can be of the following types:
- Full papers (max. 8 pages) describing original work in progress research and emerging results aligned with the topics of workshop;
- Position/Short papers (max. 4 pages) discussion of innovative ideas, identification of research opportunities and challenges, and plans for future work (to get quick feedback from the community);
- Tool papers (max. 4 pages) for researchers who want to present tools relevant to the workshop.
Relevant topics include:
- Gamified software development;
- Gamified definition of test cases/suites;
- Gamified end-2-end, capture & replay or exploratory testing;
- Gamified integrated development environments;
- Theoretical gamification frameworks;
- Metric frameworks to evaluate the performance of software developers and testers;
- Gamification applied to software development and software testing education;
- Applied games for software development and software testing education.
All submissions must be in English and in PDF format. At the time of submission, all papers must conform to the ISSTA 2024 Format and Submission Guidelines. Gamify 2023 will employ a double-blind review process.
Each paper will be reviewed by at least three program committee members.
Accepted papers will be published as part of ISSTA workshops proceedings, through the ACM Digital Library.
Papers should be submitted through EasyChair: Submission website.
At least one author of each accepted paper will need an ISSTA workshop registration. A single day registration will be sufficient.
AUTHORS TAKE NOTE:
The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work.
// Previous Editions
Gamify 2023 was held the 4th of December, 2023, online only (virtually co-located with ESEC-FSE 2023). Gamify 2022 was held the 17 of November, 2022, in Singapore (co-located with ESEC-FSE 2022).