Virtual workshop, 4th December, 2023

Virtually co-located with ESEC/FSE 2023

// About

Gamify2023 will be the second edition of the international workshop on Gamification in Software Development, Verification, and Validation. This edition of the workshop will be held online only.

Gamification is the practice of applying game-like mechanics to increase the engagement and fun in non-ludic activities. Gamification usually involves elements such as leaderboards, achievements, missions, and competitions between players. Evidence in Software Engineering literature demonstrates that gamification can improve software quality when applied to most phases of the software process. Gamify aims at investigating the current trends in the development of source code, and in the generation of test scenarios that leverage Gamified mechanics.

The workshop aims at bringing together researchers, practitioners and tool developers working on topics related to the application of such gamified mechanics to software development, verification and validation. The workshop will aim including both academic and empirical research, as well as presentations of gamified tools and industrial case studies.

After the workshop, the accepted papers will be considered for publication in a Software Quality Journal special edition: Submission Link.

This workshop was organized in the context of the “EndGame - Improving End-to-End Testing of Web and Mobile Apps through Gamification” project (2022PCCMLF) – funded by the Ministero dell’Università e della Ricerca – within the PRIN 2022 program (D.D.104 - 02/02/2022).

// Venue

The workshop will be held online 4th December, 2023. Virtually co-located with ESEC/FSE 2023.

// Program

All times are in San Francisco Time (GMT -8)

Session 1

  • 09:00 - 09:10 - Introduction from the chairs
  • 09:10 - 10:00 - Keynote: Beatriz Marin. Gamification to ignite learning in modern times
  • 10:00 - 10:30 - Short paper: Christian Cagnazzo, Giacomo Garaccione, Riccardo Coppola, Luca Ardito and Marco Torchiano. UMLegend - A gamified learning tool for conceptual modeling with UML class diagrams

Session 2

  • 11:00 - 11:30 - Full paper: Naomi Unkelos-Shpigel, Barak Berencwaig and Sharon Kas. Revise that again – are you motivated?
  • 11:30 - 12:00 - Full paper: Lorenzo Gerini, Giorgio Delzanno, Giovanna Guerrini, Fabio Solari and Manuela Chessa. Gamified Virtual Reality for Computational Thinking
  • 12.00 - 12:30 - Full paper: Tommaso Fulcini and Marco Torchiano. Is ChatGPT Capable of Crafting Gamification Strategies for Software Engineering Tasks?

Session 3

  • 13:00 - 13:30 - Full paper: Enrico Russo, Marina Ribaudo, Alessandro Orlich, Giacomo Longo and Alessandro Armando. Cyber Range and Cyber Defense Exercises: Gamification Meets University Students
  • 13:30 - 14:00 - Full paper: Wei Ren. Gamification in Test-Driven Development Practice
  • 14:00 - 14:30 - Short paper: Patric Feldmeier, Philipp Straubinger and Gordon Fraser. PlayTest: A Gamified Test Generator for Games

// Organizers

  • Riccardo Coppola - Politecnico di Torino, Turin (Italy)
  • Luca Ardito - Politecnico di Torino, Turin (Italy)
  • Gordon Fraser - University of Passau, Passau (Germany)
  • Maurizio Leotta - University of Genova, Genova (Italy)

// Keynote: Gamification to Ignite Learning in Modern Times

Modern times reflect an interconnected world thanks to globalization and technology, which provide higher economic and societal integration, and stimulate technology transfer and knowledge sharing. This challenges the educational landscape demanding new teaching and learning approaches. Teaching complex concepts, such as computer science topics, requires engaging students with the practice of the contents for successful learning. Gamification and serious games have demonstrated their importance to deal with the lack of self-motivation in students when learning. In this keynote, different approaches that we have used to improve the motivation and learning effectiveness of software engineering students will be presented. After that, the keynote will focus on lessons learned and future research directions that deserve attention from the community.

Beatriz Marin is Research Professor at Valencian Institute of Artificial Intelligence (VRAIN), Spain. She received her Ph.D. in Computer Science from Universitat Politècnica de Valencia, Spain (2011), worked as Professor at Universidad Diego Portales, Chile from 2012 until 2021. She focuses on improving software quality as well on improving education. Particularly, she research in the areas of conceptual modeling, software testing, model-driven software development, empirical software engineering, and gamification. She has led many National and European projects related to these topics and she has published more than 70 scientific articles on these topics.

// Important dates

  • Workshop papers submission: August 3, 2023 (UPDATED)
  • Workshop papers notification: August 17, 2023
  • Workshop papers camera-ready (hard): September 4, 2023
  • Workshop date: December 4, 2023

// Program Committee:

  • Antonio Bucchiarone - Fondazione Bruno Kessler, Italy
  • Tommaso Fulcini - Politecnico di Torino, Italy
  • Michel Nass - Blekinge Institute of Technology, Sweden
  • Filippo Ricca - Università di Genova, Italy
  • Philipp Straubinger - University of Passau, Germany
  • Francesco Strada - Politecnico di Torino, Italy
  • Marco Torchiano - Politecnico di Torino, Italy

// Call for Papers

Authors are invited to submit papers to the workshop, and present and discuss them at the event on topics related to Gamification in Software Development, Verification and Validation. Paper submissions can be of the following types:

  • Full papers (max. 8 pages) describing original, complete, and validated research;
  • Position/Short papers (max. 4 pages) that describe not fully validated, in-progress works, or that discuss potential new directions for the community;
  • Tool papers (max. 4 pages) for researchers who want to present tools relevant to the workshop.

Relevant topics include:

  • Gamified software development;
  • Gamified definition of test cases/suites;
  • Gamified end-2-end, capture & replay or exploratory testing;
  • Gamified integrated development environments;
  • Theoretical gamification frameworks;
  • Metric frameworks to evaluate the performance of software developers and testers;
  • Gamification applied to software development and software testing education;
  • Applied games for software development and software testing education.

All submissions must be in English and in PDF format. At the time of submission, all papers must conform to the ESEC/FSE 2023 Format and Submission Guidelines. Gamify 2023 will employ a double-blind review process.

Each paper will be reviewed by at least three program committee members.

Accepted papers will be published as part of ESEC/FSE workshops proceedings, through the ACM Digital Library.

Papers should be submitted through EasyChair: Submission website.

At least one author of each accepted paper will need an ESEC-FSE workshop registration. Discounts will apply for online-only registrations.

// Previous Editions

Gamify 2022 was held the 17 of November, 2022, in Singapore (co-located with ESEC-FSE 2022).